For Youth Who Say They Can’t: Gamification to Support Students With Mental Health

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Tabitha Grant

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Tabitha Grant is a technology enthusiast with a passion for design and innovation. Tabitha currently works within post-secondary education supporting co-curricular learning through program creation dedicated to design thinking, prototyping, and software skills development. She also contributes to Toronto's innovation ecosystem, supporting the growth of early-stage technology startups for the past 4 years. Her current projects focus on social innovation for positive youth development, specifically through integrating technology, game mechanics, and education into the not-for-profit sector. Tabitha’s MRP in the Master of Digital Media program is focused on the positive impacts of gamification on student agency.

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